As you can see, I’ve placed my SDK folder in some other drive. Inside the SDK folder, find and open the Emulator folder. First, open the file explorer and go to the Android SDK folder.-emulator - Specifies that you want to debug the app in an emulator. -start - Attaches the debug tools to a deployed and running app. -debug-brk - Prepares, builds and deploys the application package on a device or in an emulator, and stops at the first JavaScript line until either the debugger frontend connects or a 30 seconds timeout elapses. Press enter and the enter in the final ADB command.Visit the official sites for details on how to install and use these emulators.# iOS Simulators # Creating iOS SimulatorsThe iOS simulator emulates iOS devices on Macs. -inspector - Flag to use the embedded Webkit Web Inspector debugger (default is Chrome DevTools).For more information about Android debugging, run any of the following commands:Ns help debug android or ns debug android -helpFor more information about iOS debugging, run any the following commands:Ns help debug ios or ns debug ios -help # helpExecuting the following command in your terminal will open the CLI's documentation in your web browser.Avdmanager list # Using third-party emulatorsAn applicable option is to use third-party emulators (like GenyMotion). -clean - If set forces rebuilding the native application. -no-watch - If set, changes in your code will not be livesynced. If not set, the default timeout is 90 seconds.
![]() Run Android Emulator On From Prompt Mac If You# Running on Physical Device # Android DevicesMost Android devices can only install and run apps downloaded from Google Play, by default. Then execute ns run ios and the NativeScript app will launch on the open simulator(s). Alternatively, you can open the Simulator program on your mac, select which device(s) you want to open by navigating to File -> Open Simulator and choosing the device to launch. # Running on iOS SimualatorsOn a mac if you have XCode installed with the proper tools, executing ns run ios from your terminal will launch the Simulator program with a default device. For more information, see Apple's documentation. Navigate to the ios folder in your project under platforms, then open the. Go ahead and plug in your device via USB to your development machine.Now check that your device is properly connecting to ADB, the Android Debug Bridge, by running adb devices.Connect your iOS device to your Mac using a USB to Lightning cable. # Plug in your device via USBLet's now set up an Android device to run our NativeScript projects. You can then go back to Settings → Developer options to enable "USB debugging". Shadow of the tomb raider repack fitgirl download torrentLook for and select your device from the list. Open the Product menu from Xcode's menubar, then go to Destination. Xcworkspace, within it using Xcode.If this is your first time running an app on your iOS device, you may need to register your device for development. Execute the following from your terminal to run the app from the CLI:With the NativeScript CLI, you can extensively test all JavaScript-related functionality. # Run your appIf the device is now registered with your developer account you should be able to run your NativeScript app on the device. Do the same for the tests target (it ends with Tests, and is below your main target). Go to "Signing" and make sure your Apple developer account or team is selected under the Team dropdown. Look for the "General" tab. # Configure code signingRegister for an Apple developer account if you don't have one yet.Select your project in the Xcode Project Navigator, then select your main target (it should share the same name as your project). You need to require the module which exposes the functionality that you want to test in the code of your unit tests.When creating tests for a new or existing functionality, keep in mind the following limitations. You need to export the functionality that you want to test in the code of your NativeScript project. You need to write tests which comply with the testing framework specification you have chosen for the project. The NativeScript CLI recognizes JavaScript files stored in app/tests as unit tests. You need to create your tests as JavaScript files in the app/tests directory. To verify that your machine recognizes the devices, run the following command.Each execution of ns test consists of the following steps, performed automatically. # RequirementsBefore running your tests, verify that your development machine and your testing devices meet the following prerequisites.The Android native emulators on which you want to run your tests must be running on your development machine. These tests show the specifics and limitations outlined above.Import ) # Run Your TestsAfter you have completed your test suite, you can run it on physical devices or in the native emulators. You cannot test styling and UI which are not applied or created via JavaScript.The following samples test the initial value of the counter and the message in the Hello World template. You cannot use more than one testing framework per project. ![]() When the execution completes, the NativeScript unit test runner reports the results to the Karma server. When the connection between the NativeScript unit test runner and the Karma server is established, the test runner begins the execution of the unit tests. The NativeScript unit test runner uses the embedded network configuration to try to connect to the Karma server on the development machine. You can edit this file to customize your Karma server.When you modify karma.conf.js, make sure that your changes meet the specification of the Karma Configuration File. This file contains the default configuration of the Karma server, including default port and selected testing framework. # Configure the Karma ServerWhen you configure your project for unit testing, the NativeScript CLI adds karma.conf.js to the root of your project. To unlock the console, press Ctrl+C to stop the process. For example:Ns test android - watch ns test ios - watch ns test ios - emulator - watchThe NativeScript CLI remains active and re-runs tests on code change. All plugins listed in the marketplace are accompanied by a metadata describing their quality. # Finding pluginsThe NativeScript team maintains an official marketplace, which displays a filtered list of NativeScript-related plugins from npm. Therefore, finding, installing, and removing NativeScript plugins works a lot like working with npm packages you might use in your Node.js or front-end web development. # Using packages # PluginsNativeScript plugins are npm packages with some added native functionality.
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